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31.
In this paper, we establish a mathematical model of online game addiction with two stages to research the dynamic properties of it. The existence of all equilibria is obtained, and the basic reproduction number is calculated by the method of next-generation matrix. The global asymptotic stability of disease-free equilibrium (DFE) is proved by comparison principle, and the global asymptotic stability of endemic equilibrium (EE) is proved by constructing an appropriate Lyapunov function. Then we use the Pontryagin's maximum principle to find the optimal solution of the model, so that the number of infected people can be minimized. In numerical simulation, firstly, we validate the global stability of DFE and EE. Secondly, we consider three kind of control measures (treatment, isolation, and education) and divide them into four cases. The models with control and without control are solved numerically by using forward and backward sweep Runge-Kutta method. In order to achieve the best control effect, we suggest that three kind of measures should be used simultaneously according to the optimal control strategy.  相似文献   
32.
We establish NP-completeness of two problems on core stable coalitions in hedonic games. In the first problem every player has only two acceptable coalitions in his preference list, and in the second problem the preference structures arise from the distances in an underlying metric space.  相似文献   
33.
We present an approach to interactive Multiple Criteria Decision Making based on preference driven Evolutionary Multiobjective Optimization with controllable accuracy.The approach relies on formulae for lower and upper bounds on coordinates of the outcome of an arbitrary efficient variant corresponding to preference information expressed by the Decision Maker. In contrast to earlier works on that subject, here lower and upper bounds can be calculated and their accuracy controlled entirely within evolutionary computation framework. This is made possible by exploration of not only the region of feasible variants - a standard within evolutionary optimization, but also the region of infeasible variants, the latter to our best knowledge being a novel approach within Evolutionary Multiobjective Optimization.To illustrate how this concept can be applied to interactive Multiple Criteria Decision Making, two algorithms employing evolutionary computations are proposed and their usefulness demonstrated by a numerical example.  相似文献   
34.
The Li–Du–Massar quantum duopoly model is one of the generally accepted quantum game schemes. It has applications in a wide range of duopoly problems. Our purpose is to study Stackelberg's duopoly with incomplete information in the quantum domain. The result of Lo and Kiang has shown that the correlation of players' quantities caused by the quantum entanglement enhances the first-mover advantage in the game. Our work demonstrates that there is no first-mover advantage if the players' actions are maximally correlated. Furthermore, we proved that the second mover gains a higher equilibrium payoff than the first one.  相似文献   
35.
In this paper, we use a biform-game approach for analyzing the impact of surplus division in supply chains on investment incentives. In the first stage of the game, firms decide non-cooperatively on investments. In the second stage, the surplus is shared according to the Shapley value. We find that all firms have inefficiently low investment incentives which, however, depend on their position in the supply chain. Cross-subsidies for investment costs can mitigate, but not eliminate the underinvestment problem. Vertical integration between at least some firms.yields efficient investments, but may nevertheless reduce the aggregated payoff of the firms. We show how the size of our effects depends on the structure of the supply chain and the efficiency of the investment technology. Various extensions demonstrate that our results are qualitatively robust.  相似文献   
36.
Convergence speed and diversity of nondominated solutions are two important performance indicators for Multi-Objective Evolutionary Algorithms (MOEAs). In this paper, we propose a Resource Allocation (RA) model based on Game Theory to accelerate the convergence speed of MOEAs, and a novel Double-Sphere Crowding Distance (DSCD) measure to improve the diversity of nondominated solutions. The mechanism of RA model is that the individuals in each group cooperate with each other to get maximum benefits for their group, and then individuals in the same group compete for private interests. The DSCD measure uses hyper-spheres consisting of nearest neighbors to estimate the crowding degree. Experimental results on convergence speed and diversity of nondominated solutions for benchmark problems and a real-world problem show the efficiency of these two proposed techniques.  相似文献   
37.
To safeguard analytical tractability and the concavity of objective functions, the vast majority of models belonging to oligopoly theory relies on the restrictive assumption of linear demand functions. Here we lay out the analytical solution of a differential Cournot game with hyperbolic inverse demand, where firms accumulate capacity over time à la Ramsey. The subgame perfect equilibrium is characterized via the Hamilton–Jacobi–Bellman equations solved in closed form both on infinite and on finite horizon setups. To illustrate the applicability of our model and its implications, we analyze the feasibility of horizontal mergers in both static and dynamic settings, and find appropriate conditions for their profitability under both circumstances. Static profitability of a merger implies dynamic profitability of the same merger. It appears that such a demand structure makes mergers more likely to occur than they would on the basis of the standard linear inverse demand.  相似文献   
38.
郝晓辰  姚宁  汝小月  刘伟静  辛敏洁 《物理学报》2015,64(14):140101-140101
针对无线传感器网络中节点因干扰过大导致重传能耗增加, 进而节点过早失效、网络生命期缩短的问题, 根据网络拓扑信息和路由信息设计节点的负载模型, 从而构建了节点的生命期模型. 然后利用博弈论将路径增益、交叉干扰和节点生命期等性能参数融入到效益函数中, 构建信道分配博弈模型. 理论分析证明该博弈模型存在纳什均衡. 进而运用最佳回应策略, 在所构建的信道分配博弈模型的基础上, 设计了一种优化网络生命期的抗干扰信道分配算法. 该算法使节点在选择信道时避免与网络中交叉干扰较大的节点和生命期较小的节点使用相同信道, 实现干扰小、能耗低且均衡的信道选择. 理论分析与仿真结果证明该算法最终能够快速地收敛到纳什均衡, 且具有较小的信息复杂度, 从而减小算法本身的通信能耗. 同时, 该算法具有良好的抗干扰性和信道均衡性, 能够有效地延长网络生命期.  相似文献   
39.
余凡  李宝 《化学教育》2020,41(6):13-16
针对学生在有机化学波谱学学习过程中枯燥、难以形象化的具体情况,介绍一个利用有机波谱在线学习的网站进行游戏化课堂教学的学习活动,以期提升学生在该课程学习中的积极性及学习效果。该教学活动的实施分为课堂和课后进行,主要依托iSpec网站游戏竞赛的答题模式,结合教师课堂教学及学生自主学习,进行相关知识技能的教授,最终提升学生的学习效率与效果。  相似文献   
40.
Reputation-based network selection mechanism using game theory   总被引:1,自引:0,他引:1  
Current and future wireless environments are based on the coexistence of multiple networks supported by various access technologies deployed by different operators. As wireless network deployments increase, their usage is also experiencing a significant growth. In this heterogeneous multi-technology multi-application multi-terminal multi-user environment users will be able to freely connect to any of the available access technologies. Network selection mechanisms will be required in order to keep mobile users “always best connected” anywhere and anytime. In such a heterogeneous environment, game theory techniques can be adopted in order to understand and model competitive or cooperative scenarios between rational decision makers. In this work we propose a theoretical framework for combining reputation-based systems, game theory and network selection mechanism. We define a network reputation factor which reflects the network’s previous behaviour in assuring service guarantees to the user. Using the repeated Prisoner’s Dilemma game, we model the user–network interaction as a cooperative game and we show that by defining incentives for cooperation and disincentives against defecting on service guarantees, repeated interaction sustains cooperation.  相似文献   
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